Training
/train is repeatable combat practice, not an instant “gain stats” button. You choose an available training area/opponent and play the encounter for up to 7 turns using your actual build, chakra and equipped jutsus.
Training can award XP, ryō, ability points and materials, increase regional Training mastery, develop eligible jutsu mastery and count for chapters/quests. Sessions can also include an optional challenge that changes what a good run looks like.
Read Ninja Training for chakra costs, cooldown, challenge conditions, drops and discipline unlocks.