Squad Expeditions
Open /squad and enter the Expeditions view. Do not type /squad expedition: expedition actions are buttons and menus inside the squad panel.
The leader chooses an expedition and opens recruitment. Recruitment lasts 10 minutes. Members can join or leave that expedition lobby while it is open; once the minimum team is present, the leader can launch it. Launching fixes the team and starts the activity timer.
| Expedition | Minimum | Recommended | Duration | Entry power | Base success |
|---|---|---|---|---|---|
| Forest of Death | 2 | 3 | 30 min | 260 | 42% |
| Tenchi Bridge | 3 | 4 | 45 min | 430 | 34% |
| Akatsuki Hideout | 3 | 5 | 60 min | 610 | 27% |
Base success is not the final chance. Squad power, composition/synergy and other expedition calculations produce the effective chance shown in the active expedition panel. Use that displayed chance when deciding whether your team is ready.
When the timer ends
Return to /squad, open the expedition and resolve it. If it succeeds, rewards are prepared per participating member and can be claimed from the squad's pending rewards flow. The three expeditions have different XP, ryō, ability-point and item reward ranges.
After an expedition resolves, the squad has a 48-hour expedition recovery before it can start another one. Membership is locked while recruitment is open or the expedition is active, so settle squad changes before starting recruitment.