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Village Zones

/village zones [village] opens the zone browser for a village. A zone is a playable area inside the wider region; it can define the enemies, regional drops, danger and activities available there.

The browser shows which zones your current progression can access. Select a zone to read its description, drop chances shown by Kakashi, possible enemies and other regional details. The zone controls can then take you toward compatible activities such as training, hunting or exploration.

A zone can be unlocked but not usable everywhere​

Activities filter zones separately. /explore, /train and hunting only offer areas that are valid for that activity and your current story/progression state. If an area appears in the village browser but not in /explore, that does not mean the command is broken—it may not support Exploration yet or may require a different story state.

Neutral/story zones can also appear temporarily when the current chapter specifically sends you there, even if they do not belong to one of the five main villages.

Choosing where to farm​

Read both the drop list and the enemy/danger information. A zone with a rare material can be a poor farm if every run costs too much health or chakra. Regional mastery can improve an activity over time and can unlock better visibility into local drops, so /village mastery is useful when you plan a longer farm.

Travel and zone selection are different: /village visit changes the village you are currently visiting, while the activity itself decides which valid zone inside that region you use.