Skills
/skills shows your ability points, the five RPG skills and the combat bonus produced by each current level. Open a skill from the panel to see its next level, new bonus and exact point cost, then confirm the upgrade. Every skill caps at level 50.
| Skill | Main effect |
|---|---|
| Taijutsu | Adds physical attack power. |
| Resistance | Raises maximum HP and also contributes damage reduction. |
| Chakra Reserve | Raises maximum chakra available in combat. |
| Ninjutsu | Increases jutsu damage and also improves jutsu-learning chance. |
| Precision | Raises critical chance and makes manual Dodge less reliable for the opponent. |
The bonuses use diminishing curves rather than linear multiplication. A level-50 skill is therefore not simply five times a level-10 skill. /skills displays the resulting bonus directly so you do not need to estimate it.
Upgrade costs rise with the current level: early levels begin at 10 ability points, while higher levels become progressively more expensive. Ability points come from several RPG reward sources such as recurring rewards, chapters and activities.
Skills also help Kakashi resolve your dynamic build. You can spread points for a versatile character or concentrate on a role, but the specialization still considers your nature, equipped jutsus, mastery and combat behavior as well. Temporary injuries can reduce effective skill values until they expire.