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Specializations

Specializations are resolved automatically from the shinobi you build. You do not pick one from a class menu. Skills, primary nature, equipped jutsus, mastery and the way you fight all contribute; if no narrow direction is strong enough, Kakashi keeps you as Versatile Shinobi.

Current bonuses​

SpecializationMain bonusesTradeoff
Katon Specialist+6% Katon damage, +25% burn damage-5% max chakra
Fūton Specialist+6% Fūton damage, +2 pp Fūton crit chance-5% max HP
Raiton Specialist+6% Raiton damage, +3 pp Raiton crit chance-7% max HP
Suiton Specialist+12% max chakra, +12 control, -6% chakra cost-5% outgoing damage
Doton Specialist+12% max HP, +8 defense, +8% damage reduction, +15% shields-8% outgoing damage
Ninjutsu Specialist+8% jutsu damage, -5% chakra cost-10% physical damage
Taijutsu Specialist+12% physical damage, +4% max HP-10% jutsu damage
Medical Ninja+25% healing, +10% shields-12% outgoing damage
Chakra Control Specialist+15% max chakra, -8% chakra cost, +15% status potency-5% outgoing damage
Tactical Specialist+5 pp dodge, +4% damage reduction, +12% status potency-5% outgoing damage
Versatile Shinobi+3% max HP/chakra, +2% physical/jutsu damageNo narrow specialty

“pp” means percentage points, not a multiplier.

Your primary nature also adds its own passive before the specialization is applied: Katon adds +8% burn damage; Fūton +3% Fūton damage; Raiton +1 pp Raiton critical chance; Doton +4% max HP; Suiton +5% max chakra.

How a specialization changes​

The label can change as your character changes. Elemental builds need real development around that nature, not one token jutsu; Ninjutsu, Taijutsu, Medical, Chakra Control and Tactical directions similarly look for matching skills, loadout/mastery and combat behavior.

Use /build or /skills to see what Kakashi currently resolves for your shinobi. Treat the specialization as a description with bonuses, not a permanent class lock.