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Exploration Encounters

A normal /explore run contains four events. Each event tests one of Precision, Ninjutsu, Taijutsu or Resistance and gives you a choice between the main approach and a safer alternative.

The main approach has the better reward multiplier, but its success chance depends more on your relevant skill and the zone's danger. The safe option costs less chakra and uses a steadier success chance, at the cost of smaller rewards. Ninjutsu events also benefit from chakra control.

Successful events can add findings from the selected zone. Failed events can cost HP, and the danger level changes both the risk and the potential reward. After the fourth event, Kakashi resolves the run from the number of successes and shows what you kept or lost.

The enemies listed in /village zones describe that region, but /explore itself is resolved through these event checks rather than starting a normal /battle every time.