Using Jutsus
Use /jutsu execute to practice a learned technique outside the normal battle turn system. Pick a jutsu, memorize the displayed sequence, then press the shuffled steps in the same order before time runs out.
E/D techniques use 2 steps, C/B use 3, and A/S use 4. You see the sequence for roughly 2.8, 3.5, or 4.2 seconds depending on its length. The input window is rank-based—higher ranks give fewer seconds per step—but chakra control and Ninjutsu can expand that window by up to 25% combined. The command has a 2-minute cooldown once an attempt starts.
A correct sequence gives rank-scaled shinobi XP and +3 mastery. A completed but incorrect sequence gives 25% of the normal XP and +1 mastery; timeout or abandonment gives neither. A prepared Practice Scroll refunds 60% of the chakra after a failed completed sequence, while prepared Seal Notes add +2 mastery to a successful execution.
In /battle, you do not repeat this memory minigame. Choose one of your equipped jutsus during your turn; Kakashi checks the required nature, current chakra, S-rank fatigue, and the technique's combat effects before resolving it.